

STAR WARS FLEET BATTLE SERIES
Star Fleet Battles was based on the Star Trek universe as of 1979 and includes elements of Star Trek: The Original Series and Star Trek: The Animated Series. Similar systems are used in games such as Steve Jackson's Car Wars (which uses a 5 phase system) and is designed to more realistically simulate unit movement in an environment where the units can move a great distance in the time needed for non-movement functions (like weapons fire) to occur. Generally, a unit only moves one hex at a time, making 32 the maximum 'speed' in the game. A ship's speed determines how often and when it can move based on a 32 impulse movement chart. The game system uses an impulse-based turn system, which is a departure from the traditional I-Go You-Go alternating system used by most wargames. Ships represented in the game are typically starships from such classic Star Trek powers as the Federation, Romulan Star Empire, Klingon Empire, or purely Star Fleet Universe creations such as the Hydran Kingdom or Interstellar Concordium. Typically, a player will have one ship in a game, though they can control an entire fleet, if they can keep track of the paperwork and options involved multiple players can play as teams, with each team splitting up the work of running a squadron or fleet, or a 'free-for-all' fight can be run. It is a game system for two or more players (there are some solitaire scenarios).

Star Fleet Battles is a ship-to-ship warfare simulation game, which uses cardboard counters to represent the ships, shuttles, seeking weapons, terrain, and information on a hexagonal map. The current edition is published by Amarillo Design Bureau as Star Fleet Battles, Captain's Edition. Star Fleet Battles (SFB) is a tactical board wargame set in an offshoot of the Star Trek setting called the Star Fleet Universe.
